clearning up

This commit is contained in:
Juli 2024-07-09 17:03:05 +03:00
parent 5d3fd80530
commit 281ac5890a
54 changed files with 18 additions and 15326 deletions

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.replit
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run = "php -S 0.0.0.0:8000 -t ."
entrypoint = "index.php"
[nix]
channel = "stable-22_11"
[deployment]
run = ["php", "-S", "0.0.0.0:8000", "-t", "."]
deploymentTarget = "cloudrun"
[[ports]]
localPort = 8000
externalPort = 80

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<meta content="Juli's page" property="og:title" />
<meta content="Juli's page. But DOOM ost" property="og:description" />
<meta content="#43B581" data-react-helmet="true" name="theme-color"/>
<audio id="doom" controls>
<source src="/DOOM/DOOM.mp3" type="audio/mpeg">
Your browser does not support the audio element.
</audio>
<iframe id="frame" src="/" width="100%" height="100%"></iframe>
<style>
body {
background-color: rgb(0, 27, 41);
overflow: hidden;
justify-content: center;
align-items: center;
align-content: center;
}
iframe {
border: none;
width: 100%;
height: 100%;
}
</style>
<script>
const audio = document.getElementById('doom');
// Play the audio
function playAudio() {
audio.play();
}
document.addEventListener("click", function(event) {
// When any part of the page is clicked, this function will be called
playAudio();
// You can perform any action you want here, like showing a message or triggering another function
});
var iframe = document.getElementById("frame");
// Wait for the iframe to load
iframe.onload = function() {
// Access the content window of the iframe
var iframeDocument = iframe.contentWindow.document;
// Add an event listener to the iframe document to detect clicks
iframeDocument.addEventListener("click", function(event) {
// When any part of the iframe document is clicked, this function will be called
playAudio();
// You can perform any action you want here, like showing a message or triggering another function
});
};
</script>

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gay sex

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/**************************************************************************/
/* audio.worklet.js */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
class RingBuffer {
constructor(p_buffer, p_state, p_threads) {
this.buffer = p_buffer;
this.avail = p_state;
this.threads = p_threads;
this.rpos = 0;
this.wpos = 0;
}
data_left() {
return this.threads ? Atomics.load(this.avail, 0) : this.avail;
}
space_left() {
return this.buffer.length - this.data_left();
}
read(output) {
const size = this.buffer.length;
let from = 0;
let to_write = output.length;
if (this.rpos + to_write > size) {
const high = size - this.rpos;
output.set(this.buffer.subarray(this.rpos, size));
from = high;
to_write -= high;
this.rpos = 0;
}
if (to_write) {
output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
}
this.rpos += to_write;
if (this.threads) {
Atomics.add(this.avail, 0, -output.length);
Atomics.notify(this.avail, 0);
} else {
this.avail -= output.length;
}
}
write(p_buffer) {
const to_write = p_buffer.length;
const mw = this.buffer.length - this.wpos;
if (mw >= to_write) {
this.buffer.set(p_buffer, this.wpos);
this.wpos += to_write;
if (mw === to_write) {
this.wpos = 0;
}
} else {
const high = p_buffer.subarray(0, mw);
const low = p_buffer.subarray(mw);
this.buffer.set(high, this.wpos);
this.buffer.set(low);
this.wpos = low.length;
}
if (this.threads) {
Atomics.add(this.avail, 0, to_write);
Atomics.notify(this.avail, 0);
} else {
this.avail += to_write;
}
}
}
class GodotProcessor extends AudioWorkletProcessor {
constructor() {
super();
this.threads = false;
this.running = true;
this.lock = null;
this.notifier = null;
this.output = null;
this.output_buffer = new Float32Array();
this.input = null;
this.input_buffer = new Float32Array();
this.port.onmessage = (event) => {
const cmd = event.data['cmd'];
const data = event.data['data'];
this.parse_message(cmd, data);
};
}
process_notify() {
if (this.notifier) {
Atomics.add(this.notifier, 0, 1);
Atomics.notify(this.notifier, 0);
}
}
parse_message(p_cmd, p_data) {
if (p_cmd === 'start' && p_data) {
const state = p_data[0];
let idx = 0;
this.threads = true;
this.lock = state.subarray(idx, ++idx);
this.notifier = state.subarray(idx, ++idx);
const avail_in = state.subarray(idx, ++idx);
const avail_out = state.subarray(idx, ++idx);
this.input = new RingBuffer(p_data[1], avail_in, true);
this.output = new RingBuffer(p_data[2], avail_out, true);
} else if (p_cmd === 'stop') {
this.running = false;
this.output = null;
this.input = null;
this.lock = null;
this.notifier = null;
} else if (p_cmd === 'start_nothreads') {
this.output = new RingBuffer(p_data[0], p_data[0].length, false);
} else if (p_cmd === 'chunk') {
this.output.write(p_data);
}
}
static array_has_data(arr) {
return arr.length && arr[0].length && arr[0][0].length;
}
process(inputs, outputs, parameters) {
if (!this.running) {
return false; // Stop processing.
}
if (this.output === null) {
return true; // Not ready yet, keep processing.
}
const process_input = GodotProcessor.array_has_data(inputs);
if (process_input) {
const input = inputs[0];
const chunk = input[0].length * input.length;
if (this.input_buffer.length !== chunk) {
this.input_buffer = new Float32Array(chunk);
}
if (!this.threads) {
GodotProcessor.write_input(this.input_buffer, input);
this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
} else if (this.input.space_left() >= chunk) {
GodotProcessor.write_input(this.input_buffer, input);
this.input.write(this.input_buffer);
} else {
this.port.postMessage('Input buffer is full! Skipping input frame.');
}
}
const process_output = GodotProcessor.array_has_data(outputs);
if (process_output) {
const output = outputs[0];
const chunk = output[0].length * output.length;
if (this.output_buffer.length !== chunk) {
this.output_buffer = new Float32Array(chunk);
}
if (this.output.data_left() >= chunk) {
this.output.read(this.output_buffer);
GodotProcessor.write_output(output, this.output_buffer);
if (!this.threads) {
this.port.postMessage({ 'cmd': 'read', 'data': chunk });
}
} else {
this.port.postMessage('Output buffer has not enough frames! Skipping output frame.');
}
}
this.process_notify();
return true;
}
static write_output(dest, source) {
const channels = dest.length;
for (let ch = 0; ch < channels; ch++) {
for (let sample = 0; sample < dest[ch].length; sample++) {
dest[ch][sample] = source[sample * channels + ch];
}
}
}
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const channels = source.length;
for (let ch = 0; ch < channels; ch++) {
for (let sample = 0; sample < source[ch].length; sample++) {
dest[sample * channels + ch] = source[ch][sample];
}
}
}
}
registerProcessor('godot-processor', GodotProcessor);

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no">
<title>blohåj spin</title>
<style>
body {
touch-action: none;
margin: 0;
border: 0 none;
padding: 0;
text-align: center;
background-color: black;
}
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display: block;
margin: 0;
color: white;
}
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outline: none;
}
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font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
color: #e0e0e0;
background-color: #3b3943;
background-image: linear-gradient(to bottom, #403e48, #35333c);
border: 1px solid #45434e;
box-shadow: 0 0 1px 1px #2f2d35;
}
/* Status display */
#status {
position: absolute;
left: 0;
top: 0;
right: 0;
bottom: 0;
display: flex;
justify-content: center;
align-items: center;
/* don't consume click events - make children visible explicitly */
visibility: hidden;
}
#status-progress {
width: 366px;
height: 7px;
background-color: #38363A;
border: 1px solid #444246;
padding: 1px;
box-shadow: 0 0 2px 1px #1B1C22;
border-radius: 2px;
visibility: visible;
}
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width: 61.8%;
}
}
#status-progress-inner {
height: 100%;
width: 0;
box-sizing: border-box;
transition: width 0.5s linear;
background-color: #202020;
border: 1px solid #222223;
box-shadow: 0 0 1px 1px #27282E;
border-radius: 3px;
}
#status-indeterminate {
height: 42px;
visibility: visible;
position: relative;
}
#status-indeterminate > div {
width: 4.5px;
height: 0;
border-style: solid;
border-width: 9px 3px 0 3px;
border-color: #2b2b2b transparent transparent transparent;
transform-origin: center 21px;
position: absolute;
}
#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
#status-notice {
margin: 0 100px;
line-height: 1.3;
visibility: visible;
padding: 4px 6px;
visibility: visible;
}
</style>
<link id='-gd-engine-icon' rel='icon' type='image/png' href='blohåj spin.icon.png' />
<link rel='apple-touch-icon' href='blohåj spin.apple-touch-icon.png'/>
</head>
<body>
<canvas id="canvas">
HTML5 canvas appears to be unsupported in the current browser.<br >
Please try updating or use a different browser.
</canvas>
<div id="status">
<div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();">
<div id ="status-progress-inner"></div>
</div>
<div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();">
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
</div>
<div id="status-notice" class="godot" style="display: none;"></div>
</div>
<script src="blohåj spin.js"></script>
<script>
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"blohåj spin","experimentalVK":false,"fileSizes":{"blohåj spin.pck":36826352,"blohåj spin.wasm":35649444},"focusCanvas":true,"gdextensionLibs":[]};
const engine = new Engine(GODOT_CONFIG);
(function () {
const INDETERMINATE_STATUS_STEP_MS = 100;
const statusProgress = document.getElementById('status-progress');
const statusProgressInner = document.getElementById('status-progress-inner');
const statusIndeterminate = document.getElementById('status-indeterminate');
const statusNotice = document.getElementById('status-notice');
let initializing = true;
let statusMode = 'hidden';
let animationCallbacks = [];
function animate(time) {
animationCallbacks.forEach((callback) => callback(time));
requestAnimationFrame(animate);
}
requestAnimationFrame(animate);
function animateStatusIndeterminate(ms) {
const i = Math.floor((ms / INDETERMINATE_STATUS_STEP_MS) % 8);
if (statusIndeterminate.children[i].style.borderTopColor === '') {
Array.prototype.slice.call(statusIndeterminate.children).forEach((child) => {
child.style.borderTopColor = '';
});
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
}
}
function setStatusMode(mode) {
if (statusMode === mode || !initializing) {
return;
}
[statusProgress, statusIndeterminate, statusNotice].forEach((elem) => {
elem.style.display = 'none';
});
animationCallbacks = animationCallbacks.filter(function (value) {
return (value !== animateStatusIndeterminate);
});
switch (mode) {
case 'progress':
statusProgress.style.display = 'block';
break;
case 'indeterminate':
statusIndeterminate.style.display = 'block';
animationCallbacks.push(animateStatusIndeterminate);
break;
case 'notice':
statusNotice.style.display = 'block';
break;
case 'hidden':
break;
default:
throw new Error('Invalid status mode');
}
statusMode = mode;
}
function setStatusNotice(text) {
while (statusNotice.lastChild) {
statusNotice.removeChild(statusNotice.lastChild);
}
const lines = text.split('\n');
lines.forEach((line) => {
statusNotice.appendChild(document.createTextNode(line));
statusNotice.appendChild(document.createElement('br'));
});
}
function displayFailureNotice(err) {
const msg = err.message || err;
console.error(msg);
setStatusNotice(msg);
setStatusMode('notice');
initializing = false;
}
const missing = Engine.getMissingFeatures();
if (missing.length !== 0) {
const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n';
displayFailureNotice(missingMsg + missing.join('\n'));
} else {
setStatusMode('indeterminate');
engine.startGame({
'onProgress': function (current, total) {
if (total > 0) {
statusProgressInner.style.width = `${(current / total) * 100}%`;
setStatusMode('progress');
if (current === total) {
// wait for progress bar animation
setTimeout(() => {
setStatusMode('indeterminate');
}, 500);
}
} else {
setStatusMode('indeterminate');
}
},
}).then(() => {
setStatusMode('hidden');
initializing = false;
}, displayFailureNotice);
}
}());
</script>
</body>
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/**
* @license
* Copyright 2015 The Emscripten Authors
* SPDX-License-Identifier: MIT
*/
// Pthread Web Worker startup routine:
// This is the entry point file that is loaded first by each Web Worker
// that executes pthreads on the Emscripten application.
'use strict';
var Module = {};
// Thread-local guard variable for one-time init of the JS state
var initializedJS = false;
function assert(condition, text) {
if (!condition) abort('Assertion failed: ' + text);
}
function threadPrintErr() {
var text = Array.prototype.slice.call(arguments).join(' ');
console.error(text);
}
function threadAlert() {
var text = Array.prototype.slice.call(arguments).join(' ');
postMessage({cmd: 'alert', text: text, threadId: Module['_pthread_self']()});
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// here. Or, if this code all moves into the main JS, that problem will go
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var out = () => { throw 'out() is not defined in worker.js.'; }
var err = threadPrintErr;
self.alert = threadAlert;
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var module = Module['wasmModule'];
// We don't need the module anymore; new threads will be spawned from the main thread.
Module['wasmModule'] = null;
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function handleMessage(e) {
try {
if (e.data.cmd === 'load') { // Preload command that is called once per worker to parse and load the Emscripten code.
// Until we initialize the runtime, queue up any further incoming messages.
let messageQueue = [];
self.onmessage = (e) => messageQueue.push(e);
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self.startWorker = (instance) => {
Module = instance;
// Notify the main thread that this thread has loaded.
postMessage({ 'cmd': 'loaded' });
// Process any messages that were queued before the thread was ready.
for (let msg of messageQueue) {
handleMessage(msg);
}
// Restore the real message handler.
self.onmessage = handleMessage;
};
// Module and memory were sent from main thread
Module['wasmModule'] = e.data.wasmModule;
// Use `const` here to ensure that the variable is scoped only to
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for (const handler of e.data.handlers) {
Module[handler] = function() {
postMessage({ cmd: 'callHandler', handler, args: [...arguments] });
}
}
Module['wasmMemory'] = e.data.wasmMemory;
Module['buffer'] = Module['wasmMemory'].buffer;
Module['workerID'] = e.data.workerID;
Module['ENVIRONMENT_IS_PTHREAD'] = true;
if (typeof e.data.urlOrBlob == 'string') {
importScripts(e.data.urlOrBlob);
} else {
var objectUrl = URL.createObjectURL(e.data.urlOrBlob);
importScripts(objectUrl);
URL.revokeObjectURL(objectUrl);
}
Godot(Module);
} else if (e.data.cmd === 'run') {
// Pass the thread address to wasm to store it for fast access.
Module['__emscripten_thread_init'](e.data.pthread_ptr, /*isMainBrowserThread=*/0, /*isMainRuntimeThread=*/0, /*canBlock=*/1);
// Await mailbox notifications with `Atomics.waitAsync` so we can start
// using the fast `Atomics.notify` notification path.
Module['__emscripten_thread_mailbox_await'](e.data.pthread_ptr);
assert(e.data.pthread_ptr);
// Also call inside JS module to set up the stack frame for this pthread in JS module scope
Module['establishStackSpace']();
Module['PThread'].receiveObjectTransfer(e.data);
Module['PThread'].threadInitTLS();
if (!initializedJS) {
initializedJS = true;
}
try {
Module['invokeEntryPoint'](e.data.start_routine, e.data.arg);
} catch(ex) {
if (ex != 'unwind') {
// The pthread "crashed". Do not call `_emscripten_thread_exit` (which
// would make this thread joinable). Instead, re-throw the exception
// and let the top level handler propagate it back to the main thread.
throw ex;
}
}
} else if (e.data.cmd === 'cancel') { // Main thread is asking for a pthread_cancel() on this thread.
if (Module['_pthread_self']()) {
Module['__emscripten_thread_exit'](-1);
}
} else if (e.data.target === 'setimmediate') {
// no-op
} else if (e.data.cmd === 'checkMailbox') {
if (initializedJS) {
Module['checkMailbox']();
}
} else if (e.data.cmd) {
// The received message looks like something that should be handled by this message
// handler, (since there is a e.data.cmd field present), but is not one of the
// recognized commands:
err('worker.js received unknown command ' + e.data.cmd);
err(e.data);
}
} catch(ex) {
err('worker.js onmessage() captured an uncaught exception: ' + ex);
if (ex && ex.stack) err(ex.stack);
if (Module['__emscripten_thread_crashed']) {
Module['__emscripten_thread_crashed']();
}
throw ex;
}
};
self.onmessage = handleMessage;

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<title>FREE DOWNLOAD NO SCAM</title>
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@ -12,7 +12,7 @@ function calculate_elapsed_years($start_date)
$date = calculate_elapsed_years("2009-08-29");
?>
<img id=adolf src="/static/icons/twitter_better.svg">
<img id=adolf src="/static/assets/icons/twitter_better.svg">
<link rel="stylesheet" href="/static/style/index.css">
<div class="main">
<div class="fox_div">
@ -25,12 +25,12 @@ $date = calculate_elapsed_years("2009-08-29");
<p>I have a few coding projects which are on my github and replit. I am also working on a game, for more info visit <a href="/projects/">projects</a>.</p><br>
<p>My socials can be found below</p>
<div class="socials">
<a alt="twitter" target="_blank" href="https://twitter.com/julithefurry"><img alt="twitter" title="Twitter" id="twitter" width=50px height=50px src="/static/icons/twitter.svg"/></img></a>
<a alt="Fediverse" target="_blank" href="https://eepykitty.lol/@juli"><img alt="Fediverse" title="Fediverse" width=50px height=50px src="/static/icons/fediverse.svg"/></img></a>
<a alt="Last.fm" target="_blank" href="https://www.last.fm/user/Julimiro"><img alt="Last.fm" title="Last.fm" width=50px height=50px src="/static/icons/lastfm.svg"/></img></a>
<a alt="Lemmy" target="_blank" href="https://lemmy.blahaj.zone/u/Juli"><img alt="Lemmy" title="Lemmy" width=50px height=50px src="/static/icons/lemmy.svg"/></img></a>
<a alt="Steam" target="_blank" href="https://steamcommunity.com/id/julimiro/"><img alt="Steam" title="Steam" width=50px height=50px src="/static/icons/steam.svg"/></img></a>
<a alt="Youtube" target="_blank" href="https://www.youtube.com/@JuliTheFurry"><img alt="Youtube" title="Youtube" width=50px height=50px src="/static/icons/youtube.svg"/></img></a>
<?php // <a alt="twitter" target="_blank" href="https://twitter.com/julithefurry"><img alt="twitter" title="Twitter" id="twitter" width=50px height=50px src="/static/assets/icons/twitter.svg"/></img></a> ?>
<a alt="Fediverse" target="_blank" href="https://eepykitty.lol/@juli"><img alt="Fediverse" title="Fediverse" width=50px height=50px src="/static/assets/icons/fediverse.svg"/></img></a>
<a alt="Last.fm" target="_blank" href="https://www.last.fm/user/Julimiro"><img alt="Last.fm" title="Last.fm" width=50px height=50px src="/static/assets/icons/lastfm.svg"/></img></a>
<a alt="Lemmy" target="_blank" href="https://lemmy.blahaj.zone/u/Juli"><img alt="Lemmy" title="Lemmy" width=50px height=50px src="/static/assets/icons/lemmy.svg"/></img></a>
<?php // <a alt="Steam" target="_blank" href="https://steamcommunity.com/id/julimiro/"><img alt="Steam" title="Steam" width=50px height=50px src="/static/assets/icons/steam.svg"/></img></a> ?>
<a alt="Youtube" target="_blank" href="https://www.youtube.com/@JuliTheFurry"><img alt="Youtube" title="Youtube" width=50px height=50px src="/static/assets/icons/youtube.svg"/></img></a>
</div>

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@ -1,5 +0,0 @@
<?php
phpinfo();
?>

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@ -7,9 +7,9 @@
<p>I have made a few actually useful scripts like Portal 2 VR mod manager and Portal 2 VR installer. Most of my minor projects are on my github or replit, some projects will me on my itch.<br>
Major projects will be listed below</p><br>
<div class="socials">
<a alt="Github" target="_blank" href="https://github.com/Juliasmatius"><img alt="Github" title="Github" width=50px height=50px src="/static/icons/github.svg"/></img></a>
<a alt="Itch" target="_blank" href="https://julimiro.itch.io/"><img alt="Itch" title="Itch.io" width=50px height=50px src="/static/icons/itch.svg"/></img></a>
<a alt="Replit" target="_blank" href="https://replit.com/@Julimiro"><img alt="Replit" title="Replit" width=50px height=50px src="/static/icons/replit.svg"/></img></a>
<a alt="Github" target="_blank" href="https://github.com/Juliasmatius"><img alt="Github" title="Github" width=50px height=50px src="/static/assets/icons/github.svg"/></img></a>
<a alt="Itch" target="_blank" href="https://julimiro.itch.io/"><img alt="Itch" title="Itch.io" width=50px height=50px src="/static/assets/icons/itch.svg"/></img></a>
<a alt="Replit" target="_blank" href="https://replit.com/@Julimiro"><img alt="Replit" title="Replit" width=50px height=50px src="/static/assets/icons/replit.svg"/></img></a>
</div>
<details>
<summary>My game</summary>

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{ pkgs }: {
deps = [
pkgs.php82
];
}

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@ -10,14 +10,14 @@
</div>
<div class="footer_images">
<a target="_blank"href="https://www.codecademy.com/learn/learn-css"><img src="/static/buttons/csshard.gif"></a>
<a target="_blank"href="https://www.linux.org/"><img src="/static/buttons/linux.gif"></a>
<a href='javascript:alert("Got ideas where I should point this to?")'><img src="/static/buttons/paws.gif">
<a target="_blank" href="https://www.php.net/"><img src="/static/buttons/php.gif"></a>
<a target="_blank" href="https://www.linux.org/"><img src="/static/buttons/powered_linux.gif"></a>
<a href='javascript:alert("Got ideas where I should point this to?")'><img src="/static/buttons/transrights.gif"></a>
<a href='javascript:alert("Got ideas where I should point this to?")'><img src="/static/buttons/gayweb.gif"></a>
<a target="_blank" href='https://transfem.social/@x86overflow'><img src="/static/buttons/boykisser.gif"></a>
<a target="_blank"href="https://www.codecademy.com/learn/learn-css"><img src="/static/assets/buttons/csshard.gif"></a>
<a target="_blank"href="https://www.linux.org/"><img src="/static/assets/buttons/linux.gif"></a>
<a href='javascript:alert("Got ideas where I should point this to?")'><img src="/static/assets/buttons/paws.gif">
<a target="_blank" href="https://www.php.net/"><img src="/static/assets/buttons/php.gif"></a>
<a target="_blank" href="https://www.linux.org/"><img src="/static/assets/buttons/powered_linux.gif"></a>
<a href='javascript:alert("Got ideas where I should point this to?")'><img src="/static/assets/buttons/transrights.gif"></a>
<a href='javascript:alert("Got ideas where I should point this to?")'><img src="/static/assets/buttons/gayweb.gif"></a>
<a target="_blank" href='https://transfem.social/@x86overflow'><img src="/static/assets/buttons/boykisser.gif"></a>
<!-- <a target="_blank" href="https://ubuntu.com/"><img src="/static/buttons/ubuntu.gif"></a> -->
</div>
</div>

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meow

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